Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Tornado Kick
Cantrip
Description
(Active) Costs: 2 combo points • You perform a spinning kick that hits all enemies within 5 feet. • Each target must make a Dexterity saving throw (DC = 8 + Dex mod + proficiency bonus) or take 2d6 damage and be knocked prone. Kick (Active) • You perform a spinning kick that hits all enemies within 5 feet. • Each target must make a Dexterity saving throw (DC = 8 + Dex mod + proficiency bonus) or take 2d6 damage and be knocked prone.
Spell Details
Level | 0 |
Range | N/A |