One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Elder Dodongo is a massive, ancient reptilian beast revered and feared by all who dwell near volcanic regions. This creature commands the respect of all other Dodongos, and its sheer size and power make it a formidable opponent for any adventurer. With its immense, thick torso covered in tough, ashen gray scales, the Elder Dodongo resembles the cracked surface of cooled lava, fortified by centuries of volcanic exposure. Its enormous head, lined with dagger-like teeth, houses a fiery maw capable of spewing torrents of searing flames. With thick, muscular limbs and a heavy tail, it moves with surprising agility, striking terror into the hearts of those who hear its deafening roar.
Size | Huge |
Type | Monstrosity |
CR | 15 |
XP | 13000 |
Languages | Draconic, Terran |
Armor Class | 20 |
HP Range | 300 - 400 (Avg: 350) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Crushing Bite
The Elder Dodongo makes a bite attack against a target within 10 feet. The attack has a +12 to hit and deals 40 (6d10 + 10) piercing damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be grappled (escape DC 20).
Fiery Breath
The Elder Dodongo exhales a torrent of fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 60 (13d10) fire damage on a failed save, or half as much damage on a successful one. This ability can be used once every 1d4 rounds.
Tail Sweep
The Elder Dodongo swings its massive tail in a 15-foot radius. Each creature in that area must make a DC 22 Strength saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much damage on a successful one, and is knocked prone.