One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Flame Skulls are terrifying, floating remnants of ancient, cursed spirits that haunt the darkest corners of dungeons and volcanic caverns. These malevolent entities take the form of skulls engulfed in ghostly, ever-burning flames, serving as both sentinels and traps within their fiery domains. Each Flame Skull is a charred, skeletal head, its features twisted into a permanent expression of rage and torment, with blackened and cracked bone subjected to intense heat over countless ages. The eye sockets are empty voids, yet a fierce, malevolent light burns within, piercing through the darkness. The flames engulfing the skull flicker wildly in shades of orange, red, and hints of blue, as they hover ominously in the air.
Size | Small |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Undercommon, Common |
Armor Class | 15 |
HP Range | 30 - 30 (Avg: 30) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fire Bolt
The Flame Skull hurls a bolt of flame at a target within 120 feet, dealing 2d10 fire damage on a hit.
Flame Burst
When a Flame Skull is struck, it shatters into fiery fragments, dealing 3d6 fire damage in a 10-foot radius around it.
Horrifying Flames
The Flame Skull emits an eerie crackling sound, forcing all creatures within a 30-foot radius to make a DC 13 Wisdom saving throw or become frightened for 1 minute.