One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A large, venomous arachnid adapted to harsh desert environments, known for its deadly sting and armored exoskeleton.
Size | Large |
Type | Beast |
CR | 4 |
XP | 1100 |
Languages | None |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The Desert Scorpion makes two attacks: one with its pincers and one with its stinger.
Pincer
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13).
Pincer Strike
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Stinger
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 14 (4d6) poison damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute.
Venomous Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.