One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Spark is a xenomorph warrior mutated by exposure to electricity during its cocoon phase, gaining potent acid and lightning abilities.
Size | Large |
Type | Aberration |
CR | 24 |
XP | 62000 |
Languages | Abyssal |
Armor Class | 21 |
HP Range | 350 - 350 (Avg: 350) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Acid Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) acid damage.
Acidic Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) acid damage.
Electric Surge (Recharge 5-6)
Spark releases a burst of electrical energy in a 30-foot radius. Each creature in the area must make a DC 18 Dexterity saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much on a successful one.
Lightning Tail Strike
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 5) lightning damage and the target must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.
Multiattack
Spark makes five attacks: two claw attacks, two tail strikes, and one acid bite.