One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
A biomechanical aberration created by the Dwemer as a perfect predator, the Dweomer-Harrow is a slender, eyeless hunter with a segmented obsidian-black exoskeleton and a whip-like tail tipped with a blade. It is a silent, relentless ambush predator driven by hive instinct to hunt and propagate.
Size | Medium |
Type | Aberration |
CR | 8 |
XP | 3900 |
Languages | None. Communicates with its kind through high-frequency hisses, psionic emanations of the hives will |
Armor Class | 18 |
HP Range | 94 - 156 (Avg: 125) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Acidic Blood
When the Harrow takes piercing or slashing damage, a spray of acid erupts. Any creature within 5 feet must make a DC 16 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much on a successful one.
Claws
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Cunning Ambusher
On its first turn in combat, the Harrow has advantage on attack rolls against any creature that has not yet taken a turn. It can use the Hide action as a bonus action on any of its turns.
Implant Broodling (Recharge 6)
The Dweomer Harrow targets one creature it has grappled. The creature must succeed on a DC 17 Constitution saving throw or be implanted with a Harrow larva. An implanted creature is poisoned and its hit point maximum is decreased by 10 (3d6) at the start of each of its turns. The larva can be surgically removed with a DC 20 Wisdom (Medicine) check. If the creature's hit point maximum is reduced to 0, it dies, and 1d4 Dweomer Harrows burst from its corpse.
Pharyngeal Jaw
Melee Weapon Attack: +8 to hit, reach 5 ft., one grappled, incapacitated, or restrained creature. Hit: 27 (6d6 + 5) piercing damage.
Tail Spike
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.