Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Dweomer Harrow
CR 8Medium Aberration
Dweomer Harrow
HP Range94 - 156 (Avg: 125)
AC18
XP3900

Description

A biomechanical aberration created by the Dwemer as a perfect predator, the Dweomer-Harrow is a slender, eyeless hunter with a segmented obsidian-black exoskeleton and a whip-like tail tipped with a blade. It is a silent, relentless ambush predator driven by hive instinct to hunt and propagate.

Details
SizeMedium
TypeAberration
CR8
XP3900
LanguagesNone. Communicates with its kind through high-frequency hisses, psionic emanations of the hives will
Defenses
Armor Class18
HP Range94 - 156 (Avg: 125)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Acidic Blood

When the Harrow takes piercing or slashing damage, a spray of acid erupts. Any creature within 5 feet must make a DC 16 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much on a successful one.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Cunning Ambusher

On its first turn in combat, the Harrow has advantage on attack rolls against any creature that has not yet taken a turn. It can use the Hide action as a bonus action on any of its turns.

Implant Broodling (Recharge 6)

The Dweomer Harrow targets one creature it has grappled. The creature must succeed on a DC 17 Constitution saving throw or be implanted with a Harrow larva. An implanted creature is poisoned and its hit point maximum is decreased by 10 (3d6) at the start of each of its turns. The larva can be surgically removed with a DC 20 Wisdom (Medicine) check. If the creature's hit point maximum is reduced to 0, it dies, and 1d4 Dweomer Harrows burst from its corpse.

Pharyngeal Jaw

Melee Weapon Attack: +8 to hit, reach 5 ft., one grappled, incapacitated, or restrained creature. Hit: 27 (6d6 + 5) piercing damage.

Tail Spike

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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