Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Kha-jet
CR 12Medium Humanoid
Kha-jet
HP Range153 - 255 (Avg: 204)
AC17
XP8400

Description

A tall, leanly muscled humanoid predator. embodying raw power, agility, and a strict code of honor. It is a calculating hunter that respects only the strongest prey, moving with silent confidence and deadly precision.

Details
SizeMedium
TypeHumanoid
CR12
XP8400
LanguagesUnderstands all languages via low-level telepathy, speaks in clicks and guttural growls
Defenses
Armor Class17
HP Range153 - 255 (Avg: 204)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Forearm Spurs

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Hunter's Mark

As a bonus action, marks one creature within 120 feet for 1 hour, gaining advantage on Wisdom (Perception) and (Survival) checks to track it, and deals extra 1d6 damage to it. Only one target marked at a time.

Multiattack

The Kha-jet makes two attacks with its Forearm Spurs.

Shimmering Hide

As a bonus action, becomes invisible by bending light around its body. Ends if it attacks, uses Spirit-Lance, or takes damage.

Spirit-Lance (Recharge 5-6)

Fires a beam of plasmic force in a 60-foot line, 5 feet wide. Each creature in line must make DC 16 Dexterity save, taking 36 (8d8) force damage on failed save, or half on success.

Trophy Taker

When reducing a hostile creature to 0 HP, can use reaction to roar. Each ally of the slain within 60 feet must succeed DC 15 Wisdom save or be frightened for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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