One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A stealthy ambush predator that moves on all fours, using its claws, tail, and mouth to deadly effect. It has a distinctive reddish skull that glows faintly in darkness.
Size | Medium |
Type | Aberration |
CR | 5 |
XP | 1800 |
Languages | Abyssal |
Armor Class | 16 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Claw Slash
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Inner Jaw Strike
Recharge 5-6. The Prowler lunges forward with its inner jaw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage and the target is grappled (escape DC 14).
Multiattack
The Xenomorph Prowler makes two attacks: one with its claws and one with its tail.
Pounce
If the Xenomorph Prowler moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Prowler can make one bite attack against it as a bonus action.
Tail Slash
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Tail Spike
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) piercing damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.