One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A massive, ferocious desert arthropod with a jagged exoskeleton, powerful pincers, and a venomous sting. It preys on creatures twice its size, lurking in rocky shadows to ambush its victims.
Size | Huge |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | None |
Armor Class | 17 |
HP Range | 150 - 600 (Avg: 375) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw Attack
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d8 + 6 slashing damage.
Multiattack
The Titanic Scorpion makes two attacks: one with its pincers and one with its sting.
Pincer
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. The target is grappled (escape DC 16) if it is a Medium or smaller creature.
Screech
The scorpion emits a terrifying screech. Each creature within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Sting
Melee Weapon Attack: +10 to hit, reach 8 ft., one target. Hit: 2d6 + 6 piercing damage and the target must succeed on a DC 16 Constitution saving throw or take 4d6 poison damage and be poisoned for 1 minute.
Venomous Sting
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 21 (6d6) poison damage. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute.