Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Titanic Scorpion
CR 8Huge Monstrosity
Titanic Scorpion
HP Range150 - 600 (Avg: 375)
AC17
XP3900

Description

A massive, ferocious desert arthropod with a jagged exoskeleton, powerful pincers, and a venomous sting. It preys on creatures twice its size, lurking in rocky shadows to ambush its victims.

Details
SizeHuge
TypeMonstrosity
CR8
XP3900
LanguagesNone
Defenses
Armor Class17
HP Range150 - 600 (Avg: 375)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw Attack

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d8 + 6 slashing damage.

Multiattack

The Titanic Scorpion makes two attacks: one with its pincers and one with its sting.

Pincer

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. The target is grappled (escape DC 16) if it is a Medium or smaller creature.

Screech

The scorpion emits a terrifying screech. Each creature within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Sting

Melee Weapon Attack: +10 to hit, reach 8 ft., one target. Hit: 2d6 + 6 piercing damage and the target must succeed on a DC 16 Constitution saving throw or take 4d6 poison damage and be poisoned for 1 minute.

Venomous Sting

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 21 (6d6) poison damage. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service