High Fantasy
One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC16
XP3900
Description
The Ice Naga is a serpentine creature that glides effortlessly through icy terrains, using its chilling presence to hunt unsuspecting prey. It is known for its cunning intelligence and ability to manipulate the environment around it, creating treacherous conditions for those who dare to enter its domain.
Details
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | Undercommon, Aquan |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Chilling Bite
The Ice Naga makes a bite attack that deals 2d10 piercing damage plus 3d6 cold damage. On a hit, the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.
Frost Breath (Recharge 5-6)
The Ice Naga exhales a blast of freezing air in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 6d8 cold damage on a failed save, or half as much damage on a successful one.