One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Kadabra is a psychic creature known for its telekinetic abilities and its iconic spoon, which it uses to amplify its psychic powers. It is often seen meditating, surrounded by a faint aura of psychic energy.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Understands common but does not speak |
Armor Class | 15 |
HP Range | 60 - 70 (Avg: 65) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Confusion
Kadabra targets one creature it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be confused for 1 minute, repeating the saving throw at the end of each of its turns.
Psychic Blast
Kadabra unleashes a wave of psychic energy in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one.
Spoon Manipulation
Kadabra uses its spoon to enhance its psychic abilities, granting it advantage on its next spell attack or saving throw. This ability can be used once per short rest.
Telekinesis
Kadabra can move an object or creature weighing up to 300 pounds within 60 feet. It can use this ability to grapple a creature or manipulate objects as a bonus action.