Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Kadabra
CR 5Medium Monstrosity
Kadabra
HP Range60 - 70 (Avg: 65)
AC15
XP1800

Description

Kadabra is a psychic creature known for its telekinetic abilities and its iconic spoon, which it uses to amplify its psychic powers. It is often seen meditating, surrounded by a faint aura of psychic energy.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
LanguagesUnderstands common but does not speak
Defenses
Armor Class15
HP Range60 - 70 (Avg: 65)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Confusion

Kadabra targets one creature it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be confused for 1 minute, repeating the saving throw at the end of each of its turns.

Psychic Blast

Kadabra unleashes a wave of psychic energy in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one.

Spoon Manipulation

Kadabra uses its spoon to enhance its psychic abilities, granting it advantage on its next spell attack or saving throw. This ability can be used once per short rest.

Telekinesis

Kadabra can move an object or creature weighing up to 300 pounds within 60 feet. It can use this ability to grapple a creature or manipulate objects as a bonus action.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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