Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Nidorino
CR 2Medium Beast
Nidorino
HP Range10 - 20 (Avg: 15)
AC15
XP450

Description

Nidorino is a fierce and aggressive creature known for its toxic spikes and territorial behavior. It uses its poison to defend itself and to hunt down prey, making it a formidable opponent in battle.

Details
SizeMedium
TypeBeast
CR2
XP450
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Poison Jab

Nidorino lunges forward with its horn, making a melee attack that deals 1d10 piercing damage plus 1d6 poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.

Toxic Spikes

Nidorino can release a cloud of toxic spikes in a 10-foot radius around it. Creatures entering the area must make a DC 13 Dexterity saving throw, taking 2d6 poison damage on a failed save, or half as much on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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