High Fantasy
One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range60 - 60 (Avg: 60)
AC15
XP700
Description
Charmeleon is a fierce and agile fire-type creature, known for its fiery temperament and ability to control flames. It is often found in volcanic regions, where it thrives in the heat and uses its fiery breath to intimidate foes. Evolves from Charmander and evolves into Charizard
Details
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Understands Draconic but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 60 - 60 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Flames Burst
Charmeleon exhales a burst of fire in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 fire damage on a failed save, or half as much damage on a successful one.
Scratch
Using its claws, Charmeleon deals 2d6 slashing damage.
Tail Whip
Charmeleon swings its tail to strike a target within 5 feet, dealing 1d8 bludgeoning damage and potentially knocking the target prone.