Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Noctowl
CR 2Medium Beast
Noctowl
HP Range40 - 50 (Avg: 45)
AC15
XP450

Description

Noctowl is a wise and watchful creature of the night, known for its keen senses and ability to navigate through darkness. It is often seen as a guardian of the forest, using its abilities to protect its territory from intruders.

Details
SizeMedium
TypeBeast
CR2
XP450
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Confusion

Noctowl emits a psychic wave; each creature in a 15-foot cone must make a DC 13 Intelligence saving throw, taking 2d6 psychic damage on a failed save, or half as much on a success.

Hypnosis

Targets a creature within 30 feet; the target must succeed on a DC 13 Wisdom saving throw or fall asleep for 1 minute.

Peck

A sharp strike with its beak that deals 1d8 piercing damage.

Wing Attack

A powerful flap of its wings that deals 2d6 bludgeoning damage and can push the target back 10 feet.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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