Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Murkrow
CR 2Small Fey
Murkrow
HP Range40 - 50 (Avg: 45)
AC13
XP450

Description

Murkrow is a cunning and mischievous creature that thrives in the shadows, often seen as a harbinger of misfortune. It is known for its intelligence and ability to manipulate others to achieve its goals.

Details
SizeSmall
TypeFey
CR2
XP450
LanguagesUndercommon, Sylvan
Defenses
Armor Class13
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Illusory Trick

Murkrow creates a minor illusion within 30 feet, distracting enemies. Targets within 10 feet must succeed on a DC 14 Intelligence saving throw or have disadvantage on their next attack roll.

Shadow Strike

Murkrow swoops down to attack a target, dealing 1d6+4 piercing damage and forcing the target to make a DC 14 Wisdom saving throw or become frightened until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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