High Fantasy
One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC18
XP3900
Description
Articuno is a majestic ice bird known for its serene beauty and powerful ice abilities. It is often seen soaring through frigid skies, leaving a trail of frost in its wake.
Details
Size | Large |
Type | Celestial |
CR | 7 |
XP | 3900 |
Languages | Celestial, Aquan |
Defenses
Armor Class | 18 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Frost Aura
Articuno emanates a chilling aura in a 30-foot radius. Creatures that start their turn in this area must succeed on a DC 16 Constitution saving throw or take 10 (3d6) cold damage and have their speed reduced by 10 feet until the start of their next turn.
Ice Beam
Articuno unleashes a powerful beam of ice energy in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.