High Fantasy
One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range120 - 120 (Avg: 120)
AC17
XP3900
Description
Golem is a massive creature encased in a thick layer of rock, resembling a living boulder. It is known for its immense strength and resilience, making it a formidable opponent in battle.
Details
Size | Large |
Type | Construct |
CR | 7 |
XP | 3900 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 120 - 120 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Boulder Roll
Golem rolls forward in a ball, crushing everything in its path. Each creature in a 10-foot wide line must make a DC 15 Dexterity saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much on a successful one.
Earthquake Stomp
Golem stomps the ground, creating a shockwave. All creatures within 15 feet must succeed on a DC 15 Strength saving throw or be knocked prone.
Rock Slam
Golem slams its rocky fist down on a target, dealing 3d10 bludgeoning damage.
Stone Shield
Golem raises its rocky arms to create a temporary shield, gaining +2 AC until the start of its next turn.