Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Dewgong
CR 5Medium Monstrosity
Dewgong
HP Range80 - 90 (Avg: 85)
AC15
XP1600

Description

Dewgong is a mystical aquatic creature that glides gracefully through icy waters, embodying the essence of both sea and frost. It is known for its soothing presence and the ability to calm storms, making it a revered guardian of coastal regions.

Details
SizeMedium
TypeMonstrosity
CR5
XP1600
LanguagesAquan, understands Common
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Frosty Embrace

Dewgong wraps around a creature within 10 feet, attempting to grapple it. On a success, the target is restrained and takes 10 (3d6) cold damage at the start of its turn.

Icy Breath

Dewgong exhales a chilling mist in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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