High Fantasy
One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC12
XP200
Description
Delibird is a whimsical creature known for its playful nature and its ability to deliver gifts. Often seen in snowy regions, it brings joy to those it encounters, but its antics can sometimes lead to unexpected chaos.
Details
Size | Small |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Gift Delivery
Delibird can choose to deliver a gift to a creature within 30 feet. The gift can be a healing potion or a small explosive device, which the target must make a DC 13 Dexterity saving throw to avoid taking 2d6 fire damage.
Snowy Flurry
Delibird flaps its wings to create a flurry of snow, obscuring vision in a 15-foot radius. Creatures within this area must succeed on a DC 12 Wisdom saving throw or be blinded until the end of their next turn.