Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Ice Chuchu
CR 1Small Ooze
Ice Chuchu
HP Range10 - 20 (Avg: 15)
AC6
XP20

Description

The Ice Chuchu is a gelatinous creature that emanates an aura of coldness, often found in frost-laden environments. It absorbs moisture from the air, rapidly freezing anything that comes into contact with it. When provoked, it can split into smaller versions of itself, creating a chilling explosion of ice shards that can immobilize foes.

Details
SizeSmall
TypeOoze
CR1
XP20
LanguagesUnderstands Primordial but cannot speak
Defenses
Armor Class6
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesFire, Piercing, Slashing, Thunder
Damage ResistancesBludgeoning, Cold
Damage ImmunitiesAcid
Condition ImmunitiesCharmed
Actions

Chilling Touch

If a creature touches or hits the Ice Chuchu with a melee attack, they must make a DC 4 Constitution saving throw or take 1d2 cold damage and reduce its movement speed by 10 feet until the end of its next turn.

Engulf

The Chuchu Slime attempts to engulf a creature. The target must succeed on a DC 6 Strength saving throw or become engulfed, taking 1d4 acid damage at the start of its turns until it escapes.

Ice Pulse

The Ice Chuchu releases a burst of cold energy in a straight line for 15-feet range. The attacked creature must succeed on a DC 4 Dexterity saving throw or take 1d4 cold damage and reduce its movement speed by 10 feet until the end of its next turn, or half as much on a successful save.

Nothing

Do nothing during your turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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