One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Ice Chuchu is a gelatinous creature that emanates an aura of coldness, often found in frost-laden environments. It absorbs moisture from the air, rapidly freezing anything that comes into contact with it. When provoked, it can split into smaller versions of itself, creating a chilling explosion of ice shards that can immobilize foes.
Size | Small |
Type | Ooze |
CR | 1 |
XP | 20 |
Languages | Understands Primordial but cannot speak |
Armor Class | 6 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | Fire, Piercing, Slashing, Thunder |
Damage Resistances | Bludgeoning, Cold |
Damage Immunities | Acid |
Condition Immunities | Charmed |
Chilling Touch
If a creature touches or hits the Ice Chuchu with a melee attack, they must make a DC 4 Constitution saving throw or take 1d2 cold damage and reduce its movement speed by 10 feet until the end of its next turn.
Engulf
The Chuchu Slime attempts to engulf a creature. The target must succeed on a DC 6 Strength saving throw or become engulfed, taking 1d4 acid damage at the start of its turns until it escapes.
Ice Pulse
The Ice Chuchu releases a burst of cold energy in a straight line for 15-feet range. The attacked creature must succeed on a DC 4 Dexterity saving throw or take 1d4 cold damage and reduce its movement speed by 10 feet until the end of its next turn, or half as much on a successful save.
Nothing
Do nothing during your turn.