Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Feral Werewolf
CR 3Medium Monstrosity
Feral Werewolf
HP Range45 - 65 (Avg: 55)
AC16
XP700

Description

A savage beast that has lost all trace of its human self, the Feral Werewolf is a relentless predator driven purely by bestial instincts. It cannot revert to human form and is equally dangerous by day or night.

Details
SizeMedium
TypeMonstrosity
CR3
XP700
Languagesunderstands Common but cannot speak
Defenses
Armor Class16
HP Range45 - 65 (Avg: 55)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 6) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) slashing damage.

Multiattack

The feral werewolf makes two attacks: one with its bite and one with its claws.

Werewolf Metabolism

The Feral Werewolf regenerates lost HP at a rate of 1 HP per turn. Any damage caused by silver or radiant damage causes this ability to be inactive for 1 day.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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