High Fantasy
One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |
HP Range45 - 65 (Avg: 55)
AC16
XP700
Description
A savage beast that has lost all trace of its human self, the Feral Werewolf is a relentless predator driven purely by bestial instincts. It cannot revert to human form and is equally dangerous by day or night.
Details
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 45 - 65 (Avg: 55) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 6) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) slashing damage.
Multiattack
The feral werewolf makes two attacks: one with its bite and one with its claws.
Werewolf Metabolism
The Feral Werewolf regenerates lost HP at a rate of 1 HP per turn. Any damage caused by silver or radiant damage causes this ability to be inactive for 1 day.