One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Flaming Skeleton is a frightening sight, a once-living being now animated by dark magic, its bones engulfed in eternal flames. It relentlessly seeks vengeance upon the living, guided by an insatiable rage that burns as brightly as the fire that cloaks its form. Streaks of ember flicker from its ribcage like a malevolent heartbeat, and the air around it shimmers with heat, causing strange distortions as it moves. Terrifying in both appearance and purpose, it serves as a warning to those who tread too close to the forbidden.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Common, Though it rarely speaks. |
Armor Class | 15 |
HP Range | 60 - 75 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Flame Burst
The Flaming Skeleton releases a burst of fire in a 15-foot radius centered on itself. Each creature in that area must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one.
Infernal Touch
Melee Attack: The Flaming Skeleton makes a melee attack with its bony hand. On a hit, the target takes 1d8 + 3 fire damage and must succeed on a Constitution saving throw or be set ablaze, taking an additional 1d6 fire damage at the start of each of its turns.