High Fantasy
One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |
HP Range60 - 75 (Avg: 68)
AC16
XP1100
Description
A radiant celestial being embodying divine light and justice, the Luminous Seraph serves as a guardian against darkness and corruption. They are known to come to the aid of Templars when they are summoned.
Details
Size | Medium |
Type | Celestial |
CR | 4 |
XP | 1100 |
Languages | Celestial, Common |
Defenses
Armor Class | 16 |
HP Range | 60 - 75 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blinding Flash (Recharge 6)
The Luminous Seraph releases a flash of brilliant light. Each creature within 15 feet must succeed on a DC 14 Constitution saving throw or be blinded until the end of its next turn.
Healing Light (Recharge 5-6)
The Luminous Seraph emits a burst of healing energy. Each creature of its choice within 20 feet regains 15 (3d8 + 2) hit points.
Radiant Sword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) radiant damage.