
Set in a retro-futuristic setting,the employees of "The Company collected scrap and avoiding entitys
Played | 2 times |
Cloned | 1 times |
Created | 64 days ago |
Last Updated | 62 days ago |
Visibility | Public |

Description
Coil-Heads, or Vir colligerus, are dangerous entities resembling bloody mannequins with heads connected by springs. They are believed to be biological weapons due to their unpredictable nature and high levels of radioactivity, making them a significant threat in any encounter.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | Fire |
Damage Resistances | Necrotic |
Damage Immunities | Poison |
Condition Immunities | Frightened, Paralyzed |
Flame Combustion
When a Coil-Head is damaged, it may combust into flames, dealing 3d6 fire damage to all creatures within 10 feet.
Radioactive Pulse
Once per encounter, a Coil-Head can emit a pulse of radioactive energy, forcing all creatures within 30 feet to make a DC 15 Constitution saving throw or take 4d6 necrotic damage and become poisoned for 1 minute.
Stare Down
If a creature maintains eye contact with a Coil-Head, it must succeed on a DC 13 Wisdom saving throw or become paralyzed until the creature looks away.