
Science Fiction
Set in a retro-futuristic setting,the employees of "The Company collected scrap and avoiding entitys
Played | 2 times |
Cloned | 1 times |
Created | 65 days ago |
Last Updated | 63 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
Baboon hawks are large, hunchbacked primates with bird-like beaks and long keratin horns. They roam in troops, using intimidation and display to assert their territory, and are known to collect colorful objects as markers.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | Fire |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Gore
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Intimidating Display
As a bonus action, the baboon hawk can spread its wings and make a loud screech, forcing all creatures within 30 feet to make a DC 15 Wisdom saving throw or become frightened until the end of their next turn.
Pack Tactics
The baboon hawk has advantage on an attack roll against a creature if at least one of the baboon hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.