levonard world illustration - Dark Fantasy theme
Dark Fantasy

levonard

j
jom

an word chured with ^2 cracy dudes 1th one an nobels madn that used arcane knots to make unetical expiriments and made a churs the wound creeping throu the land slowly corupting it the 2th is an jester he was the bard of the anciend hearos but notict that tis is all just a game and startet treating it like some players destreung the realety and creating a cures making giants that are bigger than mountans and the jesters name is jevil an demigod

Played2 times
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Created
36 days ago
Last Updated
36 days ago
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Pipes of Haunting
UncommonGear (Wondrous Items)
Pipes of Haunting
Weight2.00 lb.

Description

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight2.00 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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