Lookism world illustration - Slice of Life theme
Slice of Life

Lookism

T
Taken

Fists decide fate in a brutal high school world where power, looks, and secrets collide.


Author's Note: In a city where schools are battlegrounds and reputation means survival, strength is everything. The rich hide behind power. The poor fight to be seen. You are a student—delinquent, prodigy, outcast, or something in between—thrown into a world where fists speak louder than words. Gangs rule the streets. Teachers have dark pasts. Underground fights decide fates. No magic, just blood, sweat, and scars. Whether you're a boxer, hacker, or two-faced loner, you have a role to play. Will you rise, fall, or burn the system down? Looks deceive. Power defines. Everyone wears a mask—what’s yours?
Played0 times
Cloned2 times
Created
19 days ago
Last Updated
11 days ago
VisibilityPublic
Arcanist's Magic Aura
IllusionLevel 2
Arcanist's Magic Aura

Description

You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or worn by another creature. When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled. **False Aura.** You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item. **Mask.** You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.

Spell Details
Level2
Range1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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