
Magiventia is a realm born from the will of the gods of desire, where magic pulses like a heartbeat and beauty is both a gift and a weapon. In this medieval fantasy world, danger and enchantment blend with a sensuality woven into nature itself. Forests breathe with lustful dreams, rivers hum ancient songs, and spells shimmer with seductive energy. Pleasure and power coexist — and those who arrive from other worlds soon discover: Magiventia doesn’t just welcome you — it craves you.
Played | 14 times |
Cloned | 3 times |
Created | 36 days ago |
Last Updated | 14 days ago |
Visibility | Public |

Description
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. | d100 | Horn Type | Berserkers Summoned | Requirement | |---|---|---|---| | 01-40 | Silver | 2d4 + 2 | None | | 41-75 | Brass | 3d4 + 3 | Proficiency with all simple weapons | | 76-90 | Bronze | 4d4 + 4 | Proficiency with all medium armor | | 91-00 | Iron | 5d4 + 5 | Proficiency with all martial weapons | If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Type | Gear |
Category | Wondrous Items |
Rarity | Varies |
Weight | 3.00 lb. |
Cost | 0 Gold Pieces |