Magiventia world illustration - Fantasy theme
Fantasy

Magiventia

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rodsuarezes

Magiventia is a realm born from the will of the gods of desire, where magic pulses like a heartbeat and beauty is both a gift and a weapon. In this medieval fantasy world, danger and enchantment blend with a sensuality woven into nature itself. Forests breathe with lustful dreams, rivers hum ancient songs, and spells shimmer with seductive energy. Pleasure and power coexist — and those who arrive from other worlds soon discover: Magiventia doesn’t just welcome you — it craves you.


Author's Note: Magiventia was created for stories that embrace drama, mystery, sensuality, and transformation. While rooted in classic medieval fantasy, it dares to explore the emotional and physical depth of its characters. Here, choices carry weight — whether made in battle, in secret, or in the dark of night. This world rewards curiosity, tempts ambition, and challenges purity. Every shadow hides a secret, and every kiss may carry a curse.
Played14 times
Cloned3 times
Created
36 days ago
Last Updated
14 days ago
VisibilityPublic
Berserker Axe
RareWeapon (Martial Melee Weapons)
Berserker Axe
Weight4.00 lb.

Description

You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, while you are attuned to this weapon, your Hit Points maximum increases by 1 for each level you have attained. ***Curse.*** This axe is Cursed, and becoming attuned to it extends the curse to you. As long as you remain Cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on Attack rolls with Weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a Hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to Attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to Attack the next nearest creature after you fell your current target. If you have multiple possible Targets, you Attack one at random. You are berserk until you start Your Turn with no creatures within 60 feet of you that you can see or hear.

Details
TypeWeapon
CategoryMartial Melee Weapons
RarityRare
Weight4.00 lb.
Cost0.00 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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