Marhold - The Adventure begins world illustration - Fantasy theme
Fantasy

Marhold - The Adventure begins

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utgardarloke

Marhold the village of adventurers


Author's Note: Nestled on the frontier between civilization and untamed wilderness, Marhold is a haven for adventurers eager to prove their mettle. It stands where the road splits between the Everdepth Dungeon, the looming Mistfen Marsh, and the shadowy Gloomsprine Forest. The village carries an air of rugged determination, where laughter, tales of daring exploits, and the clash of weapons in training rings are ever-present.
Played6 times
Cloned0 times
Created
96 days ago
Last Updated
4 days ago
VisibilityPublic
Holy water (flask)
CommonGear (Standard Gear)
Holy water (flask)
Weight1.00 lb.
Cost25.00 Gold Pieces

Description

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Details
TypeGear
CategoryStandard Gear
RarityCommon
Weight1.00 lb.
Cost25.00 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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