
Superhero
In a world of heroes and villains, be the one to go Super.
Played | 1 times |
Cloned | 0 times |
Created | 6 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Carter Hall
Level 10 Human Super Powered -
Carter Hall is a brave and determined warrior with a deep connection to his past, embodying the spirit of Hawkman with his magical wings and fierce loyalty to justice.
Details
Race | Human |
Class | Super Powered |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | 4026, 96 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits | 0 |
Cash | 0 |
Quarters | 0 |
appearance
A tall, muscular man with striking hawk-like features, Carter has short, dark hair and piercing blue eyes. He wears a distinctive suit adorned with golden accents and a hawk emblem, complemented by his iconic Nth metal wings that shimmer in the light.
personality
Carter is brave, determined, and fiercely loyal to his friends and allies. He has a strong sense of justice and is often seen as a leader among his peers. His past experiences have made him wise, but he can also be impulsive when it comes to protecting those he loves.
backstory
Carter Hall, a reincarnated warrior from ancient Egypt, has spent centuries honing his skills and understanding the mysteries of the universe. As Hawkman, he wields the power of flight through his magical Nth metal wings and possesses a deep connection to the past, often seeking out artifacts and knowledge to protect the world from threats. His journey has led him to the Justice League, where he fights alongside other heroes to maintain peace and justice.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
12
Wisdom
15
Charisma
13
Armor Class
17
Max HP
80
Speed
30
HP
80 / 80 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Carter Hall is not a spellcaster.