Monster Hunter - The World Of Hunters world illustration - Kaiju theme
Kaiju

Monster Hunter - The World Of Hunters

F
Fathe

A normal world not so different to our own, where magafauna; Monsters roam the earth along humans


Author's Note: Monster Hunter RP! Will be adding more monsters every once in a while but as a start roster we just have World's monsters!
Played3 times
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Created
66 days ago
Last Updated
1 days ago
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Coral Highlands - South Camp

Coral Highlands - South Camp

A campament for Hunters to rest in, its composed of a tent, a hand made little oven for cooking with a set of chopped stumps, at the entrance of it a big box full of things a hunter might need for their expeditions such as wet stones, healing potions , flash capsules to blind monsters and other equipment.

Coral Highlands - South Camp Entrance

Coral Highlands - South Camp Entrance

The entrance of the South Camp of the Coral Highlands, its made of two gigantic walls, a natural formation of the terrain that was perfect to use as protection to put behind a camp. The entrnace is narrow so Hunters have to go prone and slide inside it.

Gathering Hall - Kokoto Village

Gathering Hall - Kokoto Village

The Gathering Hall located in Kokoto Village where hunters from the village go to gather and take missions from the Guild or to maybe take a drink and eat a good banquet before going out to slay Monsters.

Gathering Hub - Seliana

Gathering Hub - Seliana

The Seliana gathering hub, besides being a prime place for good meals and good drinking and the various Hot Springs, Footbaths and Sauna, is mainly as a place to get quests for hunting. You can enjoy the facilities for a more immersive experience. It offers hot springs, open saunas and open footbaths along the expansive circular tamble in the middle of the hub.

Hunter's Quearters - Kokoto Village

Hunter's Quearters - Kokoto Village

On this place Huntesr employed by the guild can rest and sleep. This facilities are fully equiped for hunters to stay in, with racks for their weapons, armor stands for their equipment, wet stones to sharpen their weapons and schedulled meals. Hunters can stay for free if they are in a mission but otherwise the stay is 7 silver each night and as a discount 7 zenni a week

North Entrance 10th Zone - Coral Highlands

North Entrance 10th Zone - Coral Highlands

North hallway that leads to the 10th zone of the Coral Highlands

Seliana - Entrance

Seliana - Entrance

The entrance to the HQ of the Guild; Seliana that connects with the Hoarfrost Reach region.

Smithy

Smithy

In this place weapons are crafted for the Hunters of the guild using monster parts

Verdant Hills - Cliffs and Mountains

Verdant Hills - Cliffs and Mountains

A large collection of peaks and mountains with hard to navigate terrain.

Verdant Hills - Forest

Verdant Hills - Forest

An expansive forest located in the Verdant Hills

Verdant Hills - Plains Area

Verdant Hills - Plains Area

An expansive grassy plain.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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