A normal world not so different to our own, where magafauna; Monsters roam the earth along humans
Played | 3 times |
Cloned | 0 times |
Created | 67 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Ancient Forest
It is a lush and leafy setting full of monsters and resources to harvest. A vast forest that supports a complex ecosystem. A network of trees stretch high into the sky, creating the ancient tree that looms tall over the rest of the forest.

Astera
The Research Commission, centered around the Guild, was formed to solve the mystery of the Elder Crossings. Their base in Astera, a major stronghold established by the First Fleet forty years ago, was built through tireless effort. The First Fleet, deployed to pursue Kushala Daora, encountered a mysterious Elder Dragon during a storm. Their ship, split and tossed on a cliff, became a research foothold. The waterfall below proved fortunate. Initially struggling for resources, the First Fleet recycled their ship to expand the base. They reinforced the ship atop the cliff, awaiting further deployments for full-scale work. Constructed by the Second Fleet, the lifts facilitate travel and transport within headquarters. These lifts consist of a constantly moving hook between levels and a connected steel bar called an anchor. User safety is the individual's responsibility.
Caverns of El Dorado
The Caverns of El Dorado are a peculiar network of caverns shaped and influenced both by the Everstream and the minerals that Kulve Taroth has collected over the years. Kulve Taroth's nesting ground—as yet undiscovered—is rumored to rest within the deepest region of the caverns, from which tremendous geothermal energies seem to emanate.
Coral Highlands
Coral Highlands is a brand new location that has been shown in early gameplay videos. A mysterious ecological highland that mimics the ebb and flow of the ocean itself. Eggs from the corals ride upon the rising currents and spread to the rest of the New World, where they become a part of the natural food chain. The area is a colorful and vibrant dry coral reef site, with high peaks and cannyons as well as mysterious caves.

Coral Highlands - Area 10
One of the higher zones in the Coral Highlands, a place with clifs and a few coral platforms

Coral Highlands - Area 8
One of the higher zones of the Coral Highlands, made rom a single coral platform with lush and colorful bushes of coral structures.

Coral Highlands - South Camp Area
..
Hoarfrost Reach
The Hoarfrost Reach is a cold, inhospitable area. This snow-covered region may look too hostile to survive in, but it's teeming with unique endemic life. The apex monster of the Hoarfrost Reach is Barioth.
Kokoto Village
It is a village located in the northwest of the Old World, in the Schrade Region, where merchants commonly go to sell their goods from other lands. The village is led by the Kokoto Chief, a retired Wyverian hunter who achieved legendary status for slaying many rare and powerful monsters, and became known as the "Hero of Kokoto". The village's landmark is a sword embedded in a large rock behind the protagonist's home. It is renowned for being the weapon that the Hero of Kokoto used to kill a Monoblos. It becomes available once a Rathalos has been hunted down. In Generations, the sword can be retrieved after defeating Astalos in the village quests.
Minegarde
The Town of Minegarde is built in a high mountain, upon connecting, hunters would be in the Town Square, which provided Hub access to the Tavern, Armory, Guest House and Market areas.The Market had three distinct item shops, specializing in basic materials, tools and food items, along with a special combiner shop, where players could combine items at a fee without the risk of producing garbage, provided they knew the combinations beforehand. Shops would often feature special sales in which rarer items could be acquired, with Wyvern Claws being the most sought-after item. The Armory featured an equipment shop and a blacksmith, many players spent their time here as it provided quick access to an item box. The Tavern is where quests are undertaken, featuring the guild master, guild gal, quest board and item shop.

New World
A continent recently discovered by the Guild, traveling to it was nearly impossible due to the conditions of the weather surrounding it with storms and fierce waters that made naviagion impossible until recently. Lots of Monsters have their migratory cycles tied to the New World and some even go there explicetly to die.

Old World
A continent on the Unkown World

Rotten Vale
Rotten Vale is a poisonous and hazardous area of The New World. Bones and corpses pile up, generating toxic fumes that are extremely harmful to Hunters and render even docile Monsters aggressive, and an entire ecosystem revolving around decomposition. Venture into the depths of the Rotten Vale in your journey to unravel the mysteries of the Elder Crossing.
Seliana
It will serve as the base of operations during the investigation of the Hoarfrost Reach. Along with including all of the features of Astera, Seliana has a new Steamworks facility that provides power to the rest of the base. Fuel for the Steamworks can be gathered by hunters by either completing quests or exchanging items and ores for it. Compared to Astera, Seliana will feature a more convenient layout for hunters

Unknown World
The unknown world is devided by two contients, the Old World and the New World, each wit their distinct flora and fauna. In this place humans and megafauna known as Monsters, which despite their name and capabilities are at the end of the day just animals and behave as such, each having their own behaviors and quirks just as any animal would, all of these quirks are being actively studied by Researchers who spend their lives documenting the behaviors of all these animals, tracing their patterns, behaviors , nesting methods, migrations and more. And of course, as any animal would they might be from time to time at odds with humans, be it for because humans invaded their territories or backwards, that's where Hunters enter the scene, hunters are in charge of dispossing when necesary of a rogue monster that might be threatening human settlement or that might be somehow disrupting the ecosystem.
Verdant Hills - Forest Area
A lush forest with expansive tall trees and a large collection of fauna.

Verdant Hills - Hills and Plains
Expansive grassy fields where herbibore aniamals will forage and carnivore animals would hunt.

Verdant Hills - Mountain Range
A collection of peaks, clifs and mountains with a really hard to navigate rocky terrain.
Verdant Hills.
It consists, as its name implies, of deep forests and high hills, possessing an overall temperate climate. The herbivores Aptonoth and Kelbi roam the hills, as the location has an abundance of foliage, along with packs of Velociprey and their leader, Velocidrome. While this zone may seem relatively safe for novice hunters, it is not entirely danger-free; Rathalos and Rathian are commonly seen nesting on the highest cliffs, whilst Yian Kut-Ku, Gypceros, Yian Garuga, and even the Elder Dragons like Chameleos are known to inhabit this location as well.
Wildspire Waste
Wildspire Waste is a large desert featuring dunes and unexpected swamps, with poor vegetation and rare monsters that can withstand the harsh conditions of life in the Wastes. A massive strip of parched land conjoined with a swampland that takes in water from the Ancient Forest. Ant colonies have built massive spires within the desert, while varied vegetation has sprung up along many watering holes. This locale is now home to creatures that take advantage of the two unique, coexisting ecosystems.