Fantasy
You are the creator of a D&D plane, wielding control over a fundamental element—fire, water, earth, air, void, or beyond. Your dungeon must be protected, and you've forged a team of elemental bosses to do exactly that.
Played | 0 times |
Cloned | 0 times |
Created | 5 days ago |
Last Updated | 5 days ago |
Visibility | Public |

HP Range120 - 180 (Avg: 150)
AC17
XP5900
Description
The Elemental Warden is a guardian spirit of the natural elements, embodying the raw power of earth, air, fire, and water. It protects sacred sites and elemental rifts, unleashing its fury on those who threaten the balance of nature.
Details
Size | Large |
Type | Elemental |
CR | 10 |
XP | 5900 |
Languages | Primordial |
Defenses
Armor Class | 17 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Elemental Blast
The Elemental Warden unleashes a blast of elemental energy in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking 4d10 damage of a type chosen by the Warden (fire, cold, lightning, or acid) on a failed save, or half as much damage on a successful one.
Elemental Shield
The Warden surrounds itself with a shield of elemental energy, granting it resistance to one damage type (fire, cold, lightning, or acid) for 1 minute. This ability can be used once per short rest.