Superhero
My Hero Academia is set in a world where 80% of people have Quirks. In 2075, America is ten years deep into its Second Civil War. Chaos reigns, hero demand surges, and young heroes rise through schools and leagues to protect the nation. But in the shadows, alien threats and a ruthless League of Villains plot to plunge the world into unending destruction.
Author's Note: Step into a fully realized My Hero Academia-inspired world set in a fractured 2075 America—now ten years into its Second Civil War. This universe spans over 300 regions, 100+ detailed schools, and 75+ characters with deep backstories, motivations, and evolving arcs.
Choose your path: Hero, Villain, Nomu, Rebel, or Pro Quirk Athlete. Rise through the Young Justice School System, gain prestige at a Hero Academy, and fight for your degree in elite NCQA universities. Every school has a unique legacy, from historic battles to campus scandals and hero guild affiliations.
Side Note: It’s recommended to pick students from the party menu and customize them into classmates, rivals, or allies. Every student—and even teachers—are fully interactable and available to become part of your journey.
From coast to coast, chaos brews… and in that chaos, legends are forged.
Your story is yours to write. And I know—it’s gonna be legendary.
Played | 81 times |
Cloned | 17 times |
Created | 105 days ago |
Last Updated | 14 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC14
XP450
Description
A fledgling hero, still learning the ropes of combat, the Rookie Hero harnesses the power of the elements to unleash devastating attacks. With a strong sense of justice, they are eager to prove themselves, but their inexperience often leads to unpredictable outcomes in battle.
Details
Size | Medium |
Type | Humanoid |
CR | 1.5 |
XP | 450 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Elemental Burst
Once per short rest, the Rookie Hero can unleash a burst of elemental energy in a 15-foot radius, dealing 2d6 damage of their chosen element to all creatures in range (Dexterity saving throw for half damage).
Elemental Fist
The Rookie Hero channels elemental energy into their fists, allowing them to deal an additional 1d6 elemental damage (fire, ice, or lightning) on a successful melee attack.