My Hero Academia is set in a world where 80% of people have Quirks. In 2075, America is ten years deep into its Second Civil War. Chaos reigns, hero demand surges, and young heroes rise through schools and leagues to protect the nation. But in the shadows, alien threats and a ruthless League of Villains plot to plunge the world into unending destruction.
Played | 81 times |
Cloned | 17 times |
Created | 105 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Description
Neurothanes are elite psionic manipulators from the Pi Empire, designed for surveillance, indoctrination, and psi-torture. They float gracefully, using their bioluminescent green helm to interface with minds, extracting secrets and implanting illusions with ease.
Size | Medium |
Type | Aberration |
CR | 8 |
XP | 3900 |
Languages | Telepathy 120 ft., understands all languages but cannot speak |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Hallucination Implant
The Neurothane can implant a vivid hallucination in the mind of a creature it can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be incapacitated for 1 minute, experiencing the hallucination as real.
Mind Probe
The Neurothane targets one creature it can see within 60 feet. The target must succeed on a DC 18 Intelligence saving throw or take 27 (5d10) psychic damage and the Neurothane can extract one memory or secret from the target.
Neural Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) psychic damage. On a hit, the target must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.