
Fantasy
A realm of breathtaking beauty and ancient magic. Technology and magic are combined.
Author's Note: A fantasy world filled with a variety of races and classes, with some technological advancements, mostly powered by magic. Engineering and Arcane Engineering has made many things possible.
Technology: Gear/Clockwork, Steampunk, Dieselpunk
Magic Technology: Magitek/Artificer, Arcane Engineering, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune
Played | 12 times |
Cloned | 0 times |
Created | 81 days ago |
Last Updated | 9 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP2300
Description
The Aquatic Abomination is a grotesque creature born from the twisted union of fish and humanoid forms, driven by a primal urge to dominate the waters. They are known to lure unsuspecting sailors and adventurers into their depths, where they unleash their fury.
Details
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Aquan, understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold, Piercing |
Damage Immunities | Poison |
Condition Immunities | Charmed, Frightened |
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.
Lure of the Deep
The Aquatic Abomination can attempt to charm a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute.
Swallow
The creature can swallow a Medium or smaller creature grappled by it. The swallowed creature is blinded and restrained, it takes 3d6 acid damage at the start of each of its turns.