
Fantasy
A realm of breathtaking beauty and ancient magic. Technology and magic are combined.
Author's Note: A fantasy world filled with a variety of races and classes, with some technological advancements, mostly powered by magic. Engineering and Arcane Engineering has made many things possible.
Technology: Gear/Clockwork, Steampunk, Dieselpunk
Magic Technology: Magitek/Artificer, Arcane Engineering, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune
Played | 12 times |
Cloned | 0 times |
Created | 81 days ago |
Last Updated | 9 days ago |
Visibility | Public |

HP Range10 - 20 (Avg: 15)
AC13
XP200
Description
Malicious Gerbils are small, malevolent creatures that delight in causing chaos and mischief. They are known for their cunning intelligence and ability to work in packs to overwhelm their foes.
Details
Size | Small |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | Fire, Poison, Cold, Bludgeoning, Piercing |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage.
Chaos Nibble
The Gerbil targets one creature it can see within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.
Pack Tactics
Malicious Gerbils have advantage on attack rolls against a creature if at least one of the Gerbil's allies is within 5 feet of the creature and the ally isn't incapacitated.