
Fantasy
A realm of breathtaking beauty and ancient magic. Technology and magic are combined.
Author's Note: A fantasy world filled with a variety of races and classes, with some technological advancements, mostly powered by magic. Engineering and Arcane Engineering has made many things possible.
Technology: Gear/Clockwork, Steampunk, Dieselpunk
Magic Technology: Magitek/Artificer, Arcane Engineering, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune
Played | 12 times |
Cloned | 0 times |
Created | 81 days ago |
Last Updated | 9 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC14
XP700
Description
The Drug Fiend is a malevolent goblin-like creature that thrives on the chaos and addiction it spreads. It uses its cunning and charm to lure unsuspecting victims into a world of substance abuse, feeding off their despair and dependency.
Details
Size | Small |
Type | Fiend |
CR | 3 |
XP | 700 |
Languages | Common, Goblin, Fiend, Demonic |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | Radiant, Fire, Piercing |
Damage Resistances | Poison |
Damage Immunities | Poison |
Condition Immunities | None |
Actions
Addictive Charm
The Drug Fiend targets one creature it can see within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or become charmed for 1 minute. While charmed, the target is compelled to consume a substance of the Drug Fiend's choice.
Toxic Breath
The Drug Fiend exhales a cloud of toxic fumes in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.