
Fantasy
A realm of breathtaking beauty and ancient magic. Technology and magic are combined.
Author's Note: A fantasy world filled with a variety of races and classes, with some technological advancements, mostly powered by magic. Engineering and Arcane Engineering has made many things possible.
Technology: Gear/Clockwork, Steampunk, Dieselpunk
Magic Technology: Magitek/Artificer, Arcane Engineering, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune
Played | 12 times |
Cloned | 0 times |
Created | 81 days ago |
Last Updated | 9 days ago |
Visibility | Public |

HP Range10 - 20 (Avg: 15)
AC12
XP700
Description
The Drowned are the reanimated corpses of those who perished at sea, cursed to wander the depths and shores in search of revenge or release. Their presence brings a chilling aura, and they are often accompanied by the sound of crashing waves and distant whispers.
Details
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | understands Aquan but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | Fire, Lightning, Piercing |
Damage Resistances | None |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Frightened |
Actions
Drowned Grasp
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be grappled.
Drowning Aura
All creatures within 10 feet of the Drowned must succeed on a DC 13 Constitution saving throw or take 7 (2d6) necrotic damage and be poisoned until the end of their next turn.