
Fantasy
A realm of breathtaking beauty and ancient magic. Technology and magic are combined.
Author's Note: A fantasy world filled with a variety of races and classes, with some technological advancements, mostly powered by magic. Engineering and Arcane Engineering has made many things possible.
Technology: Gear/Clockwork, Steampunk, Dieselpunk
Magic Technology: Magitek/Artificer, Arcane Engineering, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune
Played | 12 times |
Cloned | 0 times |
Created | 81 days ago |
Last Updated | 9 days ago |
Visibility | Public |

HP Range27 - 90 (Avg: 59)
AC12
XP700
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 27 - 90 (Avg: 59) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Multiattack
The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).