High Fantasy
Chakra stirs, secrets unravel—shape the fate of nations in the ninja world.
Author's Note: WIP
Still adding characters, locations, factions, monsters, items and classes
Played | 7 times |
Cloned | 2 times |
Created | 75 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
You envelop yourself in a violent and corrosive chakra, gaining resistance to all damage except psychic and radiant. Your melee attacks deal an additional 4d6 force damage, and you gain +40 ft movement speed along with advantage on all Strength-based attack rolls and checks. Your melee attacks also deal splash damage to creatures within 5 ft of your target. However, you must make a Wisdom saving throw at the start of each turn; failure results in a berserk state where you cannot distinguish friend from foe. When the spell ends, you suffer 3d6 psychic damage and fall prone. Allies within 10 ft must succeed a DC 13 Constitution saving throw or take 1d8 fire damage from your corrosive chakra.
Spell Details
Level | 5 |
Range | N/A |