Chakra stirs, secrets unravel—shape the fate of nations in the ninja world.
Played | 7 times |
Cloned | 2 times |
Created | 75 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
The chakra cloak erupts with violent, erratic power, nearly overtaking the user as the Tailed Beast’s will emerges. Gain resistance to all damage types except psychic and radiant, add +5d6 force damage to all melee and unarmed attacks, and gain +50 ft movement speed, allowing movement through enemy spaces. All melee attacks are magical and ignore resistance, while enemies within 10 ft at the start of your turn take 2d8 fire damage from the burning chakra. At the start of each turn, make a Wisdom saving throw (DC 17); failure results in loss of control, acting at GM discretion, and movement may be forced toward the nearest creature. At the end of the spell, take 4d6 psychic damage and roll a DC 15 Constitution save; failure results in falling unconscious for 1 minute.
Level | 6 |
Range | N/A |