High Fantasy
Chakra stirs, secrets unravel—shape the fate of nations in the ninja world.
Author's Note: WIP
Still adding characters, locations, factions, monsters, items and classes
Played | 13 times |
Cloned | 8 times |
Created | 125 days ago |
Last Updated | 54 days ago |
Visibility | Public |

Description
You place a seal that leeches chakra from a creature or multiple enemies. Affected creatures must make a Constitution saving throw or lose 4d6 chakra points or 1 spell slot. You regain half the drained energy as temporary hit points. If placed as a trap (takes 1 minute), the first creature to step in range is affected automatically.
Spell Details
Level | 6 |
Range | 60 |