High Fantasy
Chakra stirs, secrets unravel—shape the fate of nations in the ninja world.
Author's Note: WIP
Still adding characters, locations, factions, monsters, items and classes
Played | 7 times |
Cloned | 2 times |
Created | 75 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
You master instant, reflexive use of the Flying Raijin technique to teleport in and out of combat with flawless timing. For the next 1 minute (concentration), you may use your reaction once per round to teleport to a marked target, object, or location within 100 ft. You may teleport immediately before or after an attack, jutsu, or trigger, even during another creature’s turn. Your first melee or jutsu attack after teleporting deals an additional 4d10 force damage, and enemies have disadvantage on opportunity attacks against you for the duration. As a bonus action once per round, you can teleport to another marked seal and swap places with an ally. However, after the jutsu ends, you suffer 1 level of exhaustion due to the spatial strain.
Spell Details
Level | 7 |
Range | 100 |