High Fantasy
Chakra stirs, secrets unravel—shape the fate of nations in the ninja world.
Author's Note: WIP
Still adding characters, locations, factions, monsters, items and classes
Played | 7 times |
Cloned | 2 times |
Created | 75 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
Your fists ignite the air with each strike, forming a blazing barrage of blows. All creatures in a 10 ft cone must make a Dexterity saving throw. On a failure, they take full damage and are set ablaze, suffering 2d6 fire damage at the start of each of their turns for 1 minute. On a success, they take half damage and are not burned. You take 2d10 fire recoil damage from the friction of your strikes. This spell counts as magical fire for resistance and immunity purposes.
Spell Details
Level | 7 |
Range | 10 |