High Fantasy
Chakra stirs, secrets unravel—shape the fate of nations in the ninja world.
Author's Note: WIP
Still adding characters, locations, factions, monsters, items and classes
Played | 13 times |
Cloned | 8 times |
Created | 125 days ago |
Last Updated | 54 days ago |
Visibility | Public |

Description
You grow dozens of hardened bone spikes from your body and launch into a spinning strike. All enemies within 10 ft must make a Dexterity saving throw. On a failure, they take full damage and begin bleeding (2d6 per turn until healed). On a success, they take half damage and suffer no bleeding. While active, melee attackers take 2d4 piercing damage if they hit you. The spell lasts for 1 round per level of the spell (concentration).
Spell Details
Level | 5 |
Range | 10 |