High Fantasy
Chakra stirs, secrets unravel—shape the fate of nations in the ninja world.
Author's Note: WIP
Still adding characters, locations, factions, monsters, items and classes
Played | 7 times |
Cloned | 2 times |
Created | 75 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
You enter a wild, erratic fighting style that enhances your evasiveness and unpredictability. While in this state, you gain advantage on Dexterity saving throws, your unarmed attacks deal an additional 1d8 bludgeoning damage, and creatures have disadvantage on opportunity attacks against you. You can take the Disengage action as a bonus action, and once per turn, when missed by a melee attack, you can make an immediate unarmed strike as a reaction. However, while this jutsu is active, you have disadvantage on Intelligence and Wisdom saving throws and cannot cast or concentrate on other jutsu.
Spell Details
Level | 3 |
Range | N/A |