Fantasy
Neverwinter, the "Jewel of the North," is a vibrant Sword Coast city of trade and culture.
Played | 3 times |
Cloned | 0 times |
Created | 153 days ago |
Last Updated | 66 days ago |
Visibility | Public |

HP Range15 - 40 (Avg: 28)
AC14
XP200
Description
The Bandit is a cunning rogue who operates in the shadows, often found in groups known for their daring raids and thievery. They are skilled in stealth and ambush tactics, making them dangerous foes in urban or wilderness settings. Bandits rely on their wits and agility to outmaneuver their opponents, often using traps and distractions to gain the upper hand during confrontations.
Details
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Thieves' Cant |
Defenses
Armor Class | 14 |
HP Range | 15 - 40 (Avg: 28) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Crossbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Short Sword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Sneak Attack (1/Turn)
The Bandit deals an extra 7 (2d6) damage when it hits a target that is surprised or if another enemy of the target is within 5 feet of it.