New World - Magika world illustration - Fantasy theme
Fantasy

New World - Magika

S
Skyfer

A meteor destroyed the old world, the surviver people rebuild the world and called it Magika.


Author's Note: F&F dicord channel Magika link https://discord.com/channels/1087479995083018372/1367564479289622720 About Updates: More Area, maps, POIs and characters will be added. But will not go detail on everything, so that every world will be different as you explore. World Story: A long time ago, everything changed when a massive meteor slammed into the world, tearing the land apart and drowning entire civilizations. What was once a single, united world shattered into scattered islands and distant regions. Over time, each place grew different, shaped by its own people, beliefs, and tools. But the meteor didn’t just break the world, it left behind something strange. Its fragments still lie buried across the land, pulsing with power. Around them, things began to happen: monsters appearing from nowhere, ancient dungeons twisting reality, and portals to places that shouldn’t exist. The survivors of the old world came together, trying to rebuild what was lost while learning to live with what the meteor left behind. Now, in this new age, people explore the ruins, chase legends, and shape a world that’s still healing and still dangerous.
Played36 times
Cloned5 times
Created
34 days ago
Last Updated
2 days ago
VisibilityPublic
Gem of Brightness
UncommonGear (Wondrous Items)
Gem of Brightness
Weight0.50 lb.
Cost50.00 Gold Coins

Description

This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The third command word expends 5 charges and causes the gem to flare with blinding light in a 30 foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight0.50 lb.
Cost50.00 Gold Coins
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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